DMA Central

THE OFFICIAL COMMUNITY FOR DIGITAL MEDIA ACADEMY

A Closer Look at MMF2

Hi! I’m Ben Jaffe, one of the instructors for Digital Media Academy’s Adventures Program. I want to give you a closer look at Multimedia Fusion 2, one of the primary software packages we use in the class to create dynamic and exciting games.

There are several computer programming languages that programmers use to communicate with computers. Learning how to program is very similar to learning a new language. You also have to learn how computers “think,” so you can give the computer instructions effectively and efficiently. Teaching a programming language to 9-13 years olds would be difficult and possibly boring to many of the kids; teaching the main concepts is much more fun. That is what Multimedia Fusion 2 (MMF2) allows us to do! We can teach our students the main concepts of game design. If they pursue computer programming at a later age, they’ll already understand many of the concepts of programming from this class.

The window pictured below allows the students to visually lay out the graphical elements in the game. This is one of the two main windows in MMF2. This is where the students choose the graphics, design the game’s levels, and tell the objects how to move (bounce, walk/jump, etc).

MMF2: Frame Editor

In every game, there are graphics and objects that move around the screen. Normally, a programmer would have to write code to get an object to move in any way, but our students can focus on the concepts instead of grappling with writing code. In MMF2, there are several movement types to chose from. In this example, we’re telling the ball to bounce around like a bouncing ball.

MMF2: Selecting a Movement Type

The Event Editor is the other main window in MMF2 (pictured below). This is where you program the “brains” of your game. The Event Editor lets you program without writing a single line of code. Technically speaking, you are creating “conditionals” in this window. Whenever “this” happens, do “that.” For example, line number 9 says “If the number of lives reaches 0, then restart the application.” By creating lists of these conditionals, we can create complex and interesting games that our students can be proud of! Multimedia Fusion 2 games will run on any Windows computer.

MMF2: The Event Editor

I’m very excited to be teaching MMF2 again, and I hope I see you all at DMA this summer!
-Ben Jaffe

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Digital Media Academy Inspires Teen to Pursue Video Game Design Career

Andy Hoffman is currently a junior at Carnegie Vanguard High School in Houston, Texas and will be graduating in the Spring of 2010. Andy has known since he was 10 years old that he wanted to find a college that would allow him to get a degree in Video Game Design and allow him to go into the gaming industry.

The following is an interview with Andy. Read showcasing how Digital Media Academy inspired Andy and helped him acquire great skills that will allow him to pursue his passion.

DMA: How old are you?

Andy: 17

DMA: How many summers have you been attending DMA?

Andy: This will be my fourth summer.

Andy has taken the following game creation courses at DMA:

In summer of ’09 he is taking Web Design and Flash Scripting for Game Design.

DMA: Which DMA location did you attend?

Andy: Stanford University. I enjoy the campus environment, it’s very easy to get around and a relaxing environment.

DMA: Prior to attending DMA, did you know what career path you wanted to take?

Andy: Somewhat. The main issue that prevented me from deciding to go into game design prior to attending DMA was the practicality of it.

DMA: Describe your experience at DMA.

Andy: In the past three summers I’ve learned a lot and had fun doing it.

DMA: How has DMA helped you in deciding what you would like to do when you “grow up”?

Andy: Meeting other kids with similar interests, and the instructors and speakers who came and spoke to us about the game design industry really inspired me.

DMA: Do you know which University you would like to attend?

Andy: Through the help of DMA and my high school counselor, I found several incredible options that are considered prestigious in the game industry. I’ve now narrowed my search down to Savannah College of Art and Design, Ringling College of Art and Design, Southern Methodist University, The University of Texas at Dallas, and University of Southern California. SMU offers a 5 year program that includes a masters degree as well.

DMA: What stands out the most for you from your time spent at DMA camps.

Andy: Being in high school, but living on a college campus for a few weeks out of the summer doing what I will hopefully be doing a year or two from now when I’m actually in college.

DMA: Describe the quality of the facilities, computers, instructors, etc.

Andy: Beyond expectations.

We also got a chance to talk to Andy’s mom, Joni Hoffman.

DMA: As a parent, please describe your experience with DMA.

Joni: My son Andy has been interested in Video Game Design since he was 10 years old. He attended several local video game creation computer camps offered in Houston. We found that Andy knew more than the instructors, even at a young age. He would ask questions they simply could not answer. We soon learned that Andy needed a more serious and rigorous program than what we had locally. I was thrilled to find DMA. It has been an incredible experience for Andy.  This summer will be his 4th summer and unfortunately his last. He will be a senior. However because of DMA he is pursuing a degree in Video Game Design. The portfolio he has created from what he learned at DMA has helped him become a serious candidate for scholarship money at several universities that offer Video Game Design as a degree.

DMA: Do you feel that DMA is your typical camp? Explain.

Joni: NO. Living on the Stanford campus was an incredible opportunity.

DMA: Do you feel that DMA has opened your son’s eyes to know which career path he wants to pursue?

DMA attracts kids literally from all over the world who have a similar passion and interest. Andy has had roommates from the UK, Canada and France.  These same kids may even reconnect someday once they are in the real world pursuing their dreams of being in the gaming industry.

DMA: Would you recommend DMA to others?

Joni: Absolutely

DMA: Anything else you would like to comment on about DMA?

With the state of the economy, many “stable” degrees no longer offer a guarantee of landing a good job after graduation. It’s more important than ever to pick from degrees that are going to have jobs available. The video game industry is booming and probably only going to get stronger. I think Andy is fortunate that his passion for this industry has great potential for a very successful career as an adult.

I truly believe that DMA helped shape Andy’s future and his DMA experience has definitively given him a competitive advantage in the college admissions process. Not to mention he had a blast. Kudos to the staff and counselors at DMA!

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posted by DMA Jordan in News Blog and have Comments (2)

Z-Brush "The Lastest craze in Game Design"

Thinking about becoming the next big game designer? DMA’s Advanced Video Game Creation class is a must for anyone serious about learning the advanced techniques that major studios are using. Don’t just take my word for it – check out this interview with Epic Games talking about the new Gears of War 2. They Explain how they used Z-Brush in their production pipeline to create the incredible detail you see in the games.

Epic Games Interview – Gears of War 2

perna_marcus

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Next-generation game production tools and techniques

This advanced video game production class integrates the big three applications of next-generation gaming technology. Topics covered include digital sculpting with Pixologic’s ZBrush and advanced digital painting and texture mapping with Adobe Photoshop. You’ll learn essential techniques for creating architecture, characters, creatures, vehicles and pick-up items. We’ll also teach you industry techniques for normal mapping, grunge-color maps and specularity maps are also emphasized.

The course features in-depth discussions on unifying game designs using fine art principals such as color theory, layout compositional design, form and structure, as well as other techniques to expand your understanding of the art of game design. We’ll study game play and level flow techniques, with each student continually testing and refining their creation in a group setting. On the last day of class, we’ll spend a game day play-testing and critiquing our designs.

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