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“Walking Dead” Season 3 Premiere: Review

It’s the creepiest show on television – and one of the highest-rated – “The Walking Dead” kicked off its third season by consuming the ratings and becoming the highest-rated television series premiere this fall.


Andrew Lincoln as Sheriff Rick Grimes in a scene from “The Walking Dead” season 3 premiere.  

The Season 3 premiere walked away with over 10.9 million total viewers (a 50% increase over last seasons “Walking Dead” premiere) and is now ranked in the basic-cable history books as the biggest telecast of any drama series.

For fans of the show, the stats shouldn’t be a surprise, for viewers new to the show however, a Walking Dead Episode Guide will come in handy. But if you’re like us, you glued yourself to your television screen for possibly the best hour of scripted television currently on air.

Warning: Spoilers Ahead
The Season 3 opener (titled “Seed”) is set a few months ahead of Season 2 and starts as our band of human survivors are scavenging an abandoned house for supplies. As faithful viewers recall, Season 2 abruptly ended with their former sanctuary, going up in flames when it was overrun with zombies. The group is again on the move, critically low on ammunition as well other supplies.

Eventually, their quest rewards them, when they find a maximum-security prison nestled in the woods. The prison’s heavily fortified walls could give the group all the protection it needs. But there’s one problem: The place is crawling with the undead. Zombie prisoners lumber alongside still-uniformed prison guards in riot gear. Rick and team make quick work of the walkers, then find a part (C Block) of the massive prison complex they can seal and guard effectively.


What’s scarier than a zombie? A zombie wearing riot gear.

Search and Destroy
The next day, Rick leads part of the group on an exploratory mission to find the prison commissary and armory. This goes about as well as you’d think it would considering the surprises that lurk around every corner – and to save you the grief of us spoiling too much – a few of those surprises include an team member amputation and zombies, who aren’t quite zombies…

Like every episode of “The Walking Dead” the writing is exceptionally sharp, plus the actors are in their third season stride and have long settled into character. Speaking of characters, “Seeds,” introduces the cloaked figure we got a glance of last season: Michonne is a female warrior whose preferred method of zombie killing is lopping the heads off with her katana. Michonne makes for a very interesting survivor, especially since she always got two zombies in tow, courtesy of a chain around their necks.

The show contains as many soap-opera elements as zombie themes, so the Season 3 opener also had to deal with Rick’s killing of Shane—his former best friend—which was a huge plot development in the series’ history. In “Seeds,” Rick tells Lori (who had a brief affair with Shane in Season 1, when she presumed Rick had died) about what happened and how Shane was about to kill Rick before Rick beat him to the punch. Lori pulls away from Rick in shock and disbelief. This underscores the growing tension between Rick and Lori, which remains a constant drumbeat in the Season Three opener.

Another complication is revealed when Lori confesses to Hershel (who has been the closest thing to a group medic, based on his previous occupation as a veterinarian) that she has grave fears about the health of the baby she’s carrying, including the possibility that the child might be born as a zombie, or could transform into one over time.


Michionne played by actress Danai Gurira will have a major role in season 3.

“Walking” Tall
What’s next for “The Walking Dead”? Tune in each Sunday night at 9pm EST to find out. The show’s third season will be split into two batches. The first eight episodes began with last night’s installment. Afterward, the program will go on hiatus until the spring, when the remaining eight episodes will be presented.

“The Walking Dead” is only beginning its third season but it’s already made TV history. It’s easy to see why; “The Walking Dead” is a gripping story of group survival punctuated with gruesome moments of pure horror. The story is compelling and its often nauseating special effects rival anything put on film. No wonder it’s a hit both with horror fans as well as those interested in learning how to create special effects.


“Walking Dead” Special FX Makeup Designer Greg Nicotero digitally zombified celebrities…such as “Lord of the Rings”/“The Hobbit” director Peter Jackson. (See the rest of the zombie celebrities at AMC’s “The Walking Dead” web site.)

If you haven’t gotten bitten by “The Walking Dead” yet, there’s still plenty of time and opportunities to get up to speed on TV’s greatest thrill-machine. In fact, you can start watching the show from the beginning: NetFlix has each episode from the first two seasons online and available as instant (and commercial-free) streaming video. (And for a brief time, the “Walking Dead” web site has the Season 3 opener online for free viewing whenever you want.)

Check in with us for future updates about “The Walking Dead.” We’re eagerly watching each Sunday night. And just like the zombies, we’re always hungry for more.

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posted by Phill Powell in Digital Filmmaking,News Blog and have No Comments

E3 2012: Console Updates, New Features for Wii U, Xbox

Welcome to Day 3 of E3 2012, the biggest tradeshow dedicated to the art and business of video games. In yesterday’s Day 2 report we showcased ten of the most anticipated video games of 2012 being shown this week at the L.A. Convention Center. Today let’s look at the console side of things—particularly newly announced features for two game platforms: Nintendo’s Wii U and Microsoft’s Xbox.


For Nintendo, this year’s E3 show was all about the Wii U.

Wii U: Still Connecting the Dots
For Nintendo, this E3 has been all about the Wii U, the game giant’s next-generation handheld game console. The device is built around a touchscreen controller (as with the Nintendo DS) and it supports the same motion-sensitive gaming that Nintendo’s Wii remote used to transform family dens everywhere into arm-waving, foot-pounding game salons. In addition, Wii U will enable streaming media from content providers like Netflix, YouTube, Hulu and Amazon Video. And in a nod to the social-media revolution, Nintendo has pledged that Wii U will deliver features that enhance the experience of connected gaming.

There have been changes to the Wii U controller GamePad that was shown at last year’s E3, although most of the alterations involve tweaks to make the unit more ergonomic and functional (a pro gamer controller—which looks more like an Xbox controller that was also announced). The big selling point for Wii U is the console’s second screen, which can be used to activate different game controls, trigger alternate camera views and switch perspectives. For example, during certain games, players will be able to hold the controller pad up to their television screen and scan for enemies. Similarly, a new karaoke game will utilize the second screen as a teleprompter for displaying song lyrics.


The Wii U will ship with “NintendoLand,” a mini-game sampler with a theme-park feel. 

Despite not delivering more information about the Wii U (such as its price point and its exact release date, although Nintendo assured attendees that the device will be released in time for holiday shopping), Nintendo was able to point to an initial batch of Wii U games—nearly two dozen of them—that will be ready to instantly support the new machine. Nintendo also unveiled a mini-game sampler called “NintendoLand,” which will ship with the Wii U.

Xbox: Ruling the Roost
E3 attendees hoping to get an early look at Microsoft’s much-rumored Xbox 720 (which sources say will arrive sometime during 2013) were disappointed by this year’s show, but Microsoft had plenty of news to keep gamers satisfied. Besides, Microsoft’s Xbox 360 is still currently winning the “console wars.” And that’s for a couple of reasons—one is the games, the other is Xbox Live being a superior online service. To that extent, a large majority of Microsoft’s announcements were focused around updates to the Xbox Live services:


Microsoft brought famed 49ers quarterback Joe Montana out of retirement. He was on hand to promote “Madden 13″ —while R&B star Usher opened the Microsoft press event showing off “Dance Central 3.”

  • Microsoft announced that the Xbox’s streaming media capabilities will be enhanced by the addition of new broadcast networks, such as ESPN and all of the major pro sports leagues in the U.S. Likewise, new media apps from entertainment providers (like Paramount Movies, Nickelodeon and Univision) will find a home on the console.
  • Featuring a reported 30 million tracks, Microsoft’s retooled music service will simply be called “Music” (as opposed to “Zune,” its former title). In addition to Windows 8, Music will be brought to the Xbox.
  • Possibly in response to the intense popularity of rival Nintendo’s “Wii Fit” exercise program, Microsoft announced a partnership with Nike to bring the sports company’s Nike+ training platform to Xbox Kinect. With it, users will be put through their exercise paces by a virtual trainer and will be able to receive helpful fitness reminders directly on their smartphones.
  • Microsoft also unveiled its plans for Xbox SmartGlass, a new application that will let users bridge their different electronic devices (e.g., Xbox, smartphone, tablets and TVs) and enjoy the same content across all of them. For example, via SmartGlass a user could start out watching a movie on their tablet computer, then pick up where they left off by resuming watching on their phone or Xbox.


Microsoft wowed the crowds with the eagerly awaited “Halo 4.”

See Ya Next Time!
E3 2012 will be wrapping up soon, but the news coming out of the show will be rocking gamers for months (and years) to come. Whether you’re a gamer or someone interested in learning how to design video games, check back here for more video games news.

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posted by Phill Powell in Featured and have No Comments

Xbox LIVE Update Makes Kinect “The Future of TV”

Earlier this week Microsoft rolled out an Xbox LIVE update that as Microsoft puts it, will “transform every Xbox 360 into an all-in-one device to enjoy your entertainment.” It’s an amazing step by the Xbox maker to dominate not only the video game space but the future of TV too.


The future is here: Now you can control your television with your voice or a flick of the wrist.

Smart TV
Smart or Interactive TV’s are the future of home entertainment. Retailers already sell televisions that have Netflix, Pandora and other services built right in. Microsoft is taking that concept a step further for Xbox owners. With Xbox LIVE and a Kinect system the new update allows users to find television shows, channels or games simply by asking the Xbox for it. Microsoft uses the Bing search engine to find your content – think of as Siri for your television.

It shouldn’t surprise anyone that Microsoft is leading the way with Interactive TV, the Xbox was the first video game machine to offer Netflix. Since then Microsoft has added other apps like last.fm, Hulu Plus, ESPN and AT&T U-verse.

The Kinect system enables the user interface, and while it was initially introduced as a gaming device – Kinect has proven itself to be much more than a game accessory. How does it work? The Kinect uses a 3D video camera and voice recognition to enable users to play games – and all without a controller. See how it works with the new update in the video below:

http://www.youtube.com/watch?v=OOS58Q9mMJo

Killer Content Provider 
Are you ready to design and build a next-generation game for the Xbox 360 yet? The Xbox platform is where it’s at. What others like Google and Apple aspire to do, Microsoft has already delivered – a single set top box that brings ALL your content together on one device, and allow you to access it naturally, with your voice. As one industry analyst put it, “This is the benchmark against which all other living room initiatives will be compared.”

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posted by Vince Matthews in News Blog,Video Game Design and have No Comments